Designer: Hiroshi Sugihara
Project director: Shunji Yamanaka
Based on the researchof: SatoshinTanigawa Based on the AM structure research of Keisuke Tanigawa
The AIREAL device emits a ring of air called a vortex towards a user’s hand. The vortex can impart a force on the user’s hand, enabling a range of dynamic free air sensations.
AIREAL: Interactive Tactile Experiences in Free Air
AIREAL is a new low cost, highly scalable haptic technology that delivers expressive tactile sensations in mid air...disneyresearch.com
"We're kyle and liz, a husband and wife architectural design team in Los Angeles. The Sugar Lab started when we were graduate students. We wanted to make our friend chelsea a birthday cake, but we didn't have an oven, so we decided to try to 3D print a cake instead. After a period of trial and error that lasted well beyond her actual birthday, we managed to print chelsea a tiny cupcake topper that spelled her name in cursive sugar. She loved it! We thought other people might like 3D printed sugar, too, so when we graduated, we started The Sugar Lab officially, in our studio here in Silver Lake." The Sugar Lab
designweek.co.uk Artist Gustav Metzger hooked himself up to a robot carving machine, that turned his brainwaves into a sculpture.
Null Object, a visual representation of Gustav Metzger’s empty thoughts
"Working with art and technology group London Fieldworks, Metzger created 3D shape information based on EEG readings of his brainwaves as he furiously tried to think of nothing." designweek.co.uk
Given a skinned mesh (a), we estimate (b) a fabricatable articulated character with (c) internal joints of hinge and ball-and-socket
type. (d,e) Final 3D printed characters (transparent material) have durable joints with a frictional design for character posing.
"Articulated deformable characters are widespread in computer animation. Unfortunately, we lack methods for their automatic fabrication using modern additive manufacturing (AM) technologies. We propose a method that takes a skinned mesh as input, then estimates a fabricatable single-material model that approximates the 3D kinematics of the corresponding virtual articulated character in a piecewise linear manner. We first extract a set of potential joint locations. From this set, together with optional, user-specified range constraints, we then estimate mechanical friction joints that satisfy inter-joint non-penetration and other fabrication constraints. To avoid brittle joint designs, we place joint centers on an approximate medial axis representation of the input geometry, and maximize each joint’s minimal cross-sectional area. We provide several demonstrations, manufactured as single, assembled pieces using 3D printers."
Authors; Moritz Bächer, Bernd Bickel, Doug L. James, Hanspeter Pfister.
Double trouble? Japanese company creates ultra-realistic (and slightly creepy) replicas of your face
"...For £2,500 (yes, really) - or $3,920 - the company takes digital stills of your face, then moulds them over a 3D model to create a hard vinyl chloride 'face'..."
"Every year DTS creates a promotional video for CES in Las Vegas. This year, the commercial production company I’m with wanted to do something different. They wanted to make something that people would replay, something that would stimulate people’s minds when they view it on their computer screen.." Ross Ching.
What we would need:
40 paper tubes ranging from 3″ to 15″ diameter about 4′ tall
40 speaker drivers
A roll of latex to cover the speaker heads
30 bottles of tempera paint
2000′ of speaker wire
A Pro Tools system with 40 channels worth of outputs
A mixing board with 40 channels worth of inputs and outputs
40 channels worth of amplifiers
200,000 watts of tungsten light (compare this to a typical 60 watt household bulb)
2 high speed cameras (for 3D)
A 21st Century 3D rig
And a Technocrane
Here comes the copyright infringement question concerning 3D printed objects. As 3D printers are getting much less expensive, one can expect a soon to be time when a certain number of objects will be home made. Of course, objects can be designed with a 3D software, but a shortcut would be to scan the original piece and simply copy it.
But we can expect finding online specialised sites which will offer, free of charge or for a small amount, ready to print 3D files. This new market will probably bring up the same problems we are witnessing with music and video downloading:
As soon as some smart ass will create an equivalent to DivX/ MP3 compression standard, 3D files will be easy to get and millions of artefacts, originally designed and produced by industries, are going to be scanned, available and shared online.
While the already obsolete war on piracy is on, it seems that no one has yet anticipated the forecoming problem, as well as the complete market revolution that will occur. Cheers! Texte by Armand Dauré
The next Napster? Copyright questions as 3D printing comes of age by Peter Hanna
Erik de Bruijn, co-founder of 3D printing company Ultimaker, working on his 3D printer.
Photo by soulfish
A very interesting illustration: The Penrose triangle
The Penrose triangle, also known as the Penrose tribar, is an impossible object. It was first created by the Swedish artist Oscar Reutersvärd in 1934. The mathematician Roger Penrose independently devised and popularised it in the 1950s, describing it as "impossibility in its purest form". It is featured prominently in the works of artist M. C. Escher, whose earlier depictions of impossible objects partly inspired it.
The tribar appears to be a solid object, made of three straight beams of square cross-section which meet pairwise at right angles at the vertices of the triangle they form.
"This proposal aims to connect street users, arts and science, linking them to under-laying spaces and their own realities. The installation was enjoyed during two weekends in January 2011 by the tourists, neighbours of La Rambla and citizens of Barcelona, a city that faces a trade-off between identity and gentrification, economic sustainability and economic growth.
This shapes through a technological ritual where the audience is released from established roles in a perspective exchange: spectator-performer, artist-tourist, observer-object.
The user becomes the producer as well as the consumer through a system that invites him/her to perform as a human statue, with a free personal souvenir as a reward: a small figure of him/herself printed three-dimensionally from a volumetric reconstruction of the person generated by the use of three structured light scanners (kinect).
The project mimics the informal artistic context of this popular street, human sculptures and craftsmen, bringing diverse realities and enabling greater empathy between the agents that cohabit in the public space.
Dataflow
All the software used in this project is free and open. Custom software has been developed using openFrameworks and openKinect in order to produce a tunable full 360 degree point cloud. Using a midi controller, the three differents input pointclouds (3 Kinects) can be adjusted in space and resolution. The resulting combined point cloud is processed by Meshlab to produce a mesh reconstruction. Skeinforge takes the mesh, previously cleaned up through Blender, and outputs a gcode file, which can feed a cnc machine (Rapman 3.1)." blablabLAB
While the synthetic Gemini are amazingly progressing, the extensive practice of plastic surgery is turning celebrities' faces into non-anatomical, aberrant masks.
The public does not seem to bother at all, quite the opposite though.
Meanwhile robotics in surgery are progressing fast enough for us to foresee a very intricated situation as well as an interesting "close science-fiction" scenario in which a geminius will look more human and natural than a living person who could have been surgicated, through a digital 3D process, by... a robot!
In an endless feedback loop process with partial recalls such as "I play in a XVIth century movie and need a genuine face for the role otherwise it would look as Julius Caesar using a cell phone" Armand Dauré.
Hiroshi Ishiguro
Professor Hiroshi Ishiguro (石黒浩 Ishiguro Hiroshi) is director of the Intelligent Robotics Laboratory, part of the Department of Adaptive Machine Systems (知能・機能創成工学専攻) at Osaka University, Japan. A notable development of the laboratory is the actroid, a humanoid robot with lifelike appearance and visible behaviour such as facial movements. en.wikipedia.org
Geminoid. DK
"The first geminoid, HI-1, was created in 2005 by Prof. Hiroshi Ishiguro of ATR and the Tokyo-based firm, Kokoro. A geminoid is an android, designed to look exactly as its master, and is controlled through a computer system that replicates the facial movements of the operator in the robot."
"Associate Professor Henrik Scharfe decided to make a robot copy of himself. That is me, his Geminoid. I am being constructed in Japan while a new lab for me is being built at Aalborg U. That will be my new home."
Making the hands of the Geminoid
Geminoid-DK first smile
Geminoid test
Prof. Hiroshi Ishiguro at Osaka University
Female Android Geminoid F
Robot Looks Like Inventor
Now directing (actors) is reaching its full sense
Robot actress takes to the stage
Robot gets Job as Actroid-Human Bow down ..
Body Movement Analysis of Human-Robot Interaction
By Takayuki Kanda, Hiroshi Ishiguro, Michita Imai, and Tetsuo Ono.
Attached markers (left) and obtained 3D numerical position data of body movement (right)
This paper presents a method for analyzing human-robot interaction by body movements. Future intelligent robots will communicate with humans and perform physical and communicative tasks to participate in daily life.
"Everything is a Remix" (EiaR)is produced using the followingtools:
Apple iMac WD My Book Studio II Behringer XM8500 Dynamic Microphone Zoom H4N Canon 7D SanDisk CF cards Final Cut Studio Adobe Production Premium Magic Bullet Looks MPEG Streamclip Scrivener Writeroom Evernote Launchbar Dropbox 1Password Default Folder X Typinator Transmit Audacity Chronosync iShowU everythingisaremix.info