Showing posts with label computer generated imagery. Show all posts
Showing posts with label computer generated imagery. Show all posts

Saturday, December 22, 2018

Are you really virtual?

A Style-Based Generator Architecture 
for Generative Adversarial Networks

By selecting the strength appropriately, we can get good images out every time with slightly reduced variation.






Paper (PDF):arxiv.org/pdf/1812.04948.pdf


Authors:
Tero Karras (NVIDIA)
Samuli Laine (NVIDIA)
Timo Aila (NVIDIA)


Abstract:"We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g., pose and identity when trained on human faces) and stochastic variation in the generated images (e.g., freckles, hair), and it enables intuitive, scale-specific control of the synthesis. The new generator improves the state-of-the-art in terms of traditional distribution quality metrics, leads to demonstrably better interpolation properties, and also better disentangles the latent factors of variation. To quantify interpolation quality and disentanglement, we propose two new, automated methods that are applicable to any generator architecture. Finally, we introduce a new, highly varied and high-quality dataset of human faces."


via dailymail.co.uk/sciencetech/article-6507449/Creepy-AI-create-100-cent-lifelike-human-faces-scratch.html

Saturday, January 15, 2011

Principles of Digital Image Synthesis

Principles of Digital Image Synthesis (The Morgan Kaufmann Series in Computer Graphics) 
by Andrew S. Glassner.
"This is a two-volume book on the basic ideas behind using a computer to create realistic, synthetic images of 3D scenes. The book is constructed upon three basic fields of knowledge, which I believe form the basis for all modern forms of digital image synthesis: the human visual system, signal processing, and energy transport..."

 Check out Eric's excellent presentation at:

 “Principles of Digital Image Synthesis” now free for download

Monday, November 22, 2010

Computer Generated Imagery

Above Everything Else



Title: 'Above Everything Else' 
Agency: N/A - direct client
Client: Grupo Cosentino
Product: Worktop
Brand: Silestone
Production company: The Mushroom Company
Director/DoP/Art direction/Post/Editor: Alex Roman (maker of The Third & The Seventh)
Original idea/Concept: Alex Roman
Additional CGI: Juan Ángel García Martinez
Music: ZipZap Music 
Spot TV 60"

Brings to evidence  any object can now be generated out of nowhere.



 "Its a combination of Autodesk 3dsmax, V-Ray (Chaos Software), Adobe AfterEffects and Adobe Premiere"   
Tipoomaster (Above Everything Else HD - Mind explodingly realistic CGI by Alex Roman (NOW IN HD)  youtube.com 


More about Alex Roman:
thirdseventh.com
The Third & The Seventh 3d-today.org