Showing posts with label 3d immersion. Show all posts
Showing posts with label 3d immersion. Show all posts

Monday, November 26, 2018

A wee bit of ontology


There are those « spot the difference » games, where players, comparing two quite similar images, must notice small variations between them.

What we see here is quite the opposite : the context, the scene, are similar, the obvious difference stands in the rendering, when the first one is a cartoonesque image, and the new one « realistic ».

One could be fooled, thinking it is a photograph when describing a landscape, yet quite puzzled when showing characters, in that case, animals.

Augmented reality, hyper-realism, digital special effects have started to deceive us, although we know, being told so, that it is artificial.

Now, what will happen when technology will be so perfect that it will be impossible to perceive the artifice ?

There enters ontology which allows discerning real from reality.

While robots are elaborated to be closer to life, real people of the public scene, are surgically « improved » tending to some sort of plastic perfection.

All in all, mutatis mutandis for the oxbridgians, we are caught in a salsa of enhanced reality which differs from the real.

With much less effort than landing on Mars, we can conflate a collusion between technologies ending up in a representation of an idealistic imaging of a supposed reality, such as robotic surgery coupled with a 3D sort of Photoshop that will produce neo-canons of supposedly perfect people, incorporated (in the Latin sense) in a perfect environment.

Already, cinemas have become eateries where, secondarily, a film featuring fantasy worlds, is incidentally projected to intensify feeding, just like Beethoven is cast in stables.

George Orwell forecasted a world where saturation was the mod and it becomes hard to thing he was wrong.

The higher we climb...


Texte by Addé









Photos via boredpanda.com



Tuesday, December 4, 2012

Gustav Metzger Thinks About Nothing | Design Week


designweek.co.uk
Artist Gustav Metzger hooked himself up to a robot carving machine, that turned his brainwaves into a sculpture.


Null Object, a visual representation of Gustav Metzger’s empty thoughts

"Working with art and technology group London Fieldworks, Metzger created 3D shape information based on EEG readings of his brainwaves as he furiously tried to think of nothing."
designweek.co.uk

Saturday, June 23, 2012

Fingertracking



The Fingertracking device is an add-on to the ART tracking system, which allows you to track the orientation of the hand and the position of the fingers. It is wireless, works for one as well as for both hands and is available as a three or five finger version.



Photo: Sébastien "VR Geek" Kuntz


Sébastien "VR Geek" Kuntz »IPT / EGVE 2007 - Hardware

Tuesday, April 12, 2011

A milestone in 3D printing

Here comes the copyright infringement question concerning 3D printed objects. As 3D printers are getting much less expensive, one can expect a soon to be time when a certain number of objects will be home made. Of course, objects can be designed with a 3D software, but a shortcut would be to scan the original piece and simply copy it.

But we can expect finding online specialised sites which will offer, free of charge or for a small amount, ready to print 3D files. This new market will probably bring up the same problems we are witnessing with music and video downloading:
As soon as some smart ass will create an equivalent to DivX/ MP3 compression standard, 3D files will be easy to get and millions of artefacts, originally designed and produced by industries, are going to be scanned, available and shared online.

While the already obsolete war on piracy is on, it seems that no one has yet anticipated the forecoming problem, as well as the complete market revolution that will occur. Cheers!
Texte by Armand Dauré 


The next Napster? Copyright questions as 3D printing comes of age by Peter Hanna
Erik de Bruijn, co-founder of 3D printing company Ultimaker, working on his 3D printer.
Photo by soulfish
 Read this very interesting article: arstechnica.com



A very interesting illustration: The Penrose triangle


The Penrose triangle, also known as the Penrose tribar, is an impossible object. It was first created by the Swedish artist Oscar Reutersvärd in 1934. The mathematician Roger Penrose independently devised and popularised it in the 1950s, describing it as "impossibility in its purest form". It is featured prominently in the works of artist M. C. Escher, whose earlier depictions of impossible objects partly inspired it.

The tribar appears to be a solid object, made of three straight beams of square cross-section which meet pairwise at right angles at the vertices of the triangle they form.

How to draw the impossible triangle




Made from three 8-inch boards of wood.



It was done in AutoCAD R14


Using Solidworks

In SketchUp


Tuesday, January 18, 2011

Cyber Choir

Eric Whitacre's Virtual Choir - 'Lux Aurumque'

"185 voices. 243 tracks. 12 countries. A choir unlike any other. What started as a simple social media experiment, has become a poetic metaphor of our shared humanity and the power of connection.." 
Author: ericwhitacre.com

Saturday, May 29, 2010

Lighter than Air

The Future in Motion"E-Green Technologies (EGT) - 21st Century Airships, the leading developers of state-of-the-art technologies for mid, high altitude and heavy-lift airships, announces it has successfully completed its inflation test of the Bullet 580, which is now, the worlds largest airship. 
Find out more about the incredible potential of this new technology...." E-GreenTechnologies.

 




Diaporama
Diaporama

e-greentechnologies.com
  
  Up and away! World's largest airship lifts off for the first time
  Article by Claire Bates

Air Swimming 
FESTO / AirPenguin 
FESTO / AirArm

Thursday, April 1, 2010

ATI Radeon HD 5870 Eyefinity 6 Edition: AMD hits one for six

  See and download the full gallery on posterous

"For the gamer, that means you could combine six 30in monitors to create a single virtual display with a jaw-dropping 7,680x3,200 resolution. Try pushing that many pixels with your Xbox 360 or PlayStation 3 and see how far you get."
read more: hexus.net




More videos about Eyefinity 6 for gamers.

 

Wednesday, February 3, 2010

AIR SWIMMING

Air Swimming
Heckpartie mit 3D Fin Ray® Struktur

All of mankind fantasies, myths, hopes, tries and results are strongly connected to Nature.

When they are not, it is just a "yet" as a day comes which reveals Nature had done it before.

But sadly, the main characteristics attached to human's inventivity are force,  colossal amounts of energy and, mutatis mutandis, poor results.

What we have here is beautiful not (only) in terms of aesthetics but mainly in terms of grace, fluidity, smoothness...

A truely amazing invention in its proper sense: taking us out of the maze, freeing minds and, probably enriching the brain with non-violent neuronal connections.

Will these air penguins be one day manned?

Let us dream they will...


So smooth it could be named human fin.




Thursday, March 19, 2009

CASQUE 3D


Le casque qui imite les 5 sens et rend le monde virtuel comme dans la vraie vie.
Les techniques de restitution 3D progressent aussi... Bientôt leur association permettra une immersion "profonde" et multisensorielle.


Releaved: The headset that will mimic all five senses and make the virtual world as convincing as real life.
by David Derbyshire


De 3D TODAY
Voir l'article Mail Online / Sciences & Tech