Showing posts with label virtualreality. Show all posts
Showing posts with label virtualreality. Show all posts

Saturday, December 22, 2018

Are you really virtual?

A Style-Based Generator Architecture 
for Generative Adversarial Networks

By selecting the strength appropriately, we can get good images out every time with slightly reduced variation.






Paper (PDF):arxiv.org/pdf/1812.04948.pdf


Authors:
Tero Karras (NVIDIA)
Samuli Laine (NVIDIA)
Timo Aila (NVIDIA)


Abstract:"We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g., pose and identity when trained on human faces) and stochastic variation in the generated images (e.g., freckles, hair), and it enables intuitive, scale-specific control of the synthesis. The new generator improves the state-of-the-art in terms of traditional distribution quality metrics, leads to demonstrably better interpolation properties, and also better disentangles the latent factors of variation. To quantify interpolation quality and disentanglement, we propose two new, automated methods that are applicable to any generator architecture. Finally, we introduce a new, highly varied and high-quality dataset of human faces."


via dailymail.co.uk/sciencetech/article-6507449/Creepy-AI-create-100-cent-lifelike-human-faces-scratch.html

Saturday, June 23, 2012

Fingertracking



The Fingertracking device is an add-on to the ART tracking system, which allows you to track the orientation of the hand and the position of the fingers. It is wireless, works for one as well as for both hands and is available as a three or five finger version.



Photo: Sébastien "VR Geek" Kuntz


Sébastien "VR Geek" Kuntz »IPT / EGVE 2007 - Hardware