Showing posts with label 3dmap. Show all posts
Showing posts with label 3dmap. Show all posts

Friday, October 15, 2010

Build Your World and Play In It

Build Your World and Play In It: Interacting with Surface Particles on Complex Objects
(ISMAR 2010) by Brett Jones


 "We present a novel way of interacting with everyday objects by representing content as interactive surface particles.
Users can build their own physical world, map virtual content onto their physical construction and play directly with the surface using a stylus.
A surface particle representation allows programmed content to be created independent of the display object and to be reused on many surfaces.
We demonstrated this idea through a projector-camera system that acquires the object geometry and enables direct interaction through an IR tracked stylus.
We present three motivating example applications, each displayed on three example surfaces. We discuss a set of interaction techniques that show possible avenues for structuring interaction on complicated everyday objects, such as Surface Adaptive GUIs for menu selection.
Through an informal evaluation and interviews with end users, we demonstrate the potential of interacting with surface particles and identify improvements necessary to make this interaction practical on everyday surfaces."  Brett R. Jones, Rajinder Sodhi, Roy H. Campbell, Guy Garnett, Brian P. Bailey.

Brettrjones on Vimeo
Paper (PDF) brettrjones.com
ismar10.org

Found here =>cb.nowan.net

Tuesday, September 14, 2010

Jump into 3D maps by calculating orientation | G Duy 's Blog


 VirtualDrive: Type source and destination address and get complete the idea of the route, by seeing street view and bird's eye view.



 

 "Lets make a VirtualDrive MashUp today. As you know that Google maps API has Street view feature and Live maps has Bird’s Eye view feature. We will mix these 2 things in our mash-up.
Feature of This MashUp will be." 
  • To Take input as source and destination address.
  • Animate the street view & Bird’s Eye from source to destination."
more explaination => gduyblog.blogspot.com