Showing posts with label Hardware. Show all posts
Showing posts with label Hardware. Show all posts

Saturday, June 23, 2012

Fingertracking



The Fingertracking device is an add-on to the ART tracking system, which allows you to track the orientation of the hand and the position of the fingers. It is wireless, works for one as well as for both hands and is available as a three or five finger version.



Photo: Sébastien "VR Geek" Kuntz


Sébastien "VR Geek" Kuntz »IPT / EGVE 2007 - Hardware

Tuesday, December 7, 2010

Neuronal Chips

MoNETA a Mind made of Menristors



MoNETA: A Mind Made from Memristors
DARPA's new memristor-based approach to AI consists of a chip that mimics how neurons process information.
Article by Massimiliano Versace, Ben Chandler
"..How will we know we've succeeded? How will we know that all this effort and new hardware and new software have yielded what we want—an artificial intelligence? We'll know we have successfully built an animat when we are able to motivate MoNETA to run, swim, and find food dynamically, without being programmed explicitly to do so..."
>>spectrum.ieee.org


Neuronal Man:The Biology of Mind

Jean-Pierre Changeux
Translated by Laurence Garey

  "Over the past thirty-five years, there has been an explosive increase in scientists' ability to explain the structure and functioning of the human brain. While psychology has advanced our understanding of human behavior, various other sciences, such as anatomy, physiology, and biology, have determined the critical importance of synapses and, through the use of advanced technology, made it possible actually to see brain cells at work within the skull's walls. 
Here Jean-Pierre Changeux elucidates our current knowledge of the human brain, taking an interdisciplinary approach and explaining in layman's terms the complex theories and scientific breakthroughs that have significantly improved our understanding in the twentieth century..."


Beyond mental man and neuronal man

Changeux neuronal man : 20 Ebooks Gratuits format pdf

Thursday, July 29, 2010

Image Space Photon Mapping

Hardware-Accelerated Global Illumination by Image Space Photon Mapping


  • Morgan McGuire, Williams College
  • David Luebke, NVIDIA Corporation
"We describe an extension to photon mapping that recasts the most expensive steps of the algorithm -- the initial and final photon bounces -- as image-space operations amenable to GPU acceleration. This enables global illumination for real-time applications as well as accelerating it for offline rendering.

Image Space Photon Mapping (ISPM) rasterizes a light-space bounce map of emitted photons surviving initial-bounce Russian roulette sampling on a GPU. It then traces photons conventionally on the CPU. Traditional photon mapping estimates final radiance by gathering photons from a k-d tree. ISPM instead scatters indirect illumination by rasterizing an array of photon volumes. Each volume bounds a filter kernel based on the a priori probability density of each photon path. These two steps exploit the fact that initial path segments from point lights and final ones into a pinhole camera each have a common center of projection. An optional step uses joint bilateral upsampling of irradiance to reduce the fill requirements of rasterizing photon volumes. ISPM preserves the accurate and physically-based nature of photon mapping, supports arbitrary BSDFs, and captures both high- and low-frequency illumination effects such as caustics and diffuse color interreflection..."

Computer Graphics is the science of enabling visual communication through computation. It is used in film, video games, medical imaging, engineering, and 
machine vision.
graphics.cs.williams.edu

Wednesday, July 14, 2010

Of Mice and Men



 
Mouseless is an invisible computer mouse that provides the familiarity of interaction of a physical mouse without actually needing a real hardware mouse.

Pranav Mistry pranavmistry.com

Monday, May 24, 2010

Geekwear or Geekware?


As innocent as they look, those gloves are a major sign (I am a semiologist) and first step to a radical changement in our lifemodes.
Let's get a closer look:
- If unaware of their function, they just look good! Colorful, fancy pair of gloves anyone could wear (yet the geeks are going to love them).
- Looking forward, we can expect the technology to extend, spreading on further than just gloves, such as scanable jackets, musical trousers and so on. All allowing inter-activity with all sorts of devices including public services, security, access to 3D stimulation et c.
- It tolls the knell of fashion dictatorship when shapes, colors, materials, will not be defined by some poshy tycoon but by functions. Even if it seems to be modest, it is, per se, a revolution. Further than basic protection, clothes have always and mainly been status symbols for as long as mankind has been wearing them. Fashion has never had any other function: 80% of the classic occidental paintings' surface shows...material and clothing!
- It calls for whether the creation of a new term or the redefinition of what is hard/ soft/ ware. Until now it was easy (obvious?) to define and separate hard from soft but this is something entirely different. We have already seen hardware implanted on textiles but never textile hardware.
Those gloves are to the mouse what CD is to phonograph: a remain from the past.. A.D.



Source
physorg.com
The hardware for a new gesture-based computing system consists of nothing more than an ordinary webcam and a pair of brightly colored lycra gloves. Photo: Jason Dorfman/CSAIL