Friday, January 14, 2011

3D Modeling precious fundamentals

Remember those "painting" software ads saying you would paint like Rembrandt or Van Gogh?

Of course not! Besides the absurdity of using a software that will  make you paint like a master of the past, access to creation cannot be prosthetic and demands skills.

There is no magic, stricto sensu, in softwares, despites the first steps ending up with amazing rubish results.

Andrew Mc Donald is giving us here a master class for beginners (and not only) enlighting what should be obvious: 3D is deeply and strongly rooted in a long time history and is named Sculpture!

Volume must be understood, felt, experienced, and mastered.

A long time ago, when life was in black and white, an old artist teaching drawing, had his motto:
What is drawing? drawing is seeing, looking at what you see, understanding what you see, and reporting it on the paper.

Well,  Andrew's brilliant suggestion is of the same wiseness and a perfect introduction to 3D: learn, feel, and understand, the tangibility of  matter, virtual or not.    Armand Dauré

Who is Andrew McDonald?
Andrew McDonald is a Modeling Supervisor @ Animal Logic in Sydney, Australia. Andrew has a background in industrial design and has been in the digital effects industry for nine years. He has worked at a number of studios including Ambience Entertainment, Animal Logic, and The Moving Picture Company. His main film credits include Happy Feet, Harry Potter 5 and 6, 10,000 BC, Fred Claus, The Chronicles of Narnia: Prince Caspian, Sweeney Todd, Watchmen, Australia, Knowing, Legend of the Guardians, and Suckerpunch (2011).

3D Modeling Secrets | The Fundamentals